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    <title>Ryu Seo Jin</title>
    <link>https://ryuseojin.com</link>
    <description>레벨 디자이너 류서진의 공부 기록과 포트폴리오</description>
    <language>ko</language>
    <item>
      <title>[깃허브] rsj-centralized-control — 여러 저장소가 함께 쓰는 중앙 규칙 저장소</title>
      <link>https://ryuseojin.com/github-rsj-centralized-control</link>
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      <pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate>
      <category>💠깃허브</category>
      <description>문서 제작·이력·git 규칙을 한 곳에서 고치고 여러 작업 저장소가 받아 쓰도록 만든 중앙 규칙 저장소 소개</description>
    </item>
    <item>
      <title>[참고 자료] Poly Haven: 블렌더 무료 3D 에셋 제공</title>
      <link>https://ryuseojin.com/references-site-polyhaven</link>
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      <pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate>
      <category>🔸사이트 링크</category>
      <description></description>
    </item>
    <item>
      <title>[Blender_낙서] 단축키 모음</title>
      <link>https://ryuseojin.com/blender-shortcutkey</link>
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      <pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate>
      <category>🥖블렌더</category>
      <description></description>
    </item>
    <item>
      <title>[Unity_문제해결] TMP(TextMeshPro) - SubMeshUI 생기는 현상</title>
      <link>https://ryuseojin.com/wiki-unity-problem-tmp-submeshui</link>
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      <pubDate>Sat, 27 Sep 2025 00:00:00 GMT</pubDate>
      <category>👾 Unity</category>
      <description></description>
    </item>
    <item>
      <title>[Unity_문제해결] TextMeshPro 오브젝트가 Public Text에 할당되지 않는 경우</title>
      <link>https://ryuseojin.com/wiki-unity-problem-testmeshpro-assignment-error</link>
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      <pubDate>Tue, 23 Sep 2025 00:00:00 GMT</pubDate>
      <category>👾 Unity</category>
      <description></description>
    </item>
    <item>
      <title>[Unity] 유니티 폰트 추가</title>
      <link>https://ryuseojin.com/wiki-unity-add-font</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-unity-add-font</guid>
      <pubDate>Tue, 23 Sep 2025 00:00:00 GMT</pubDate>
      <category>👾 Unity</category>
      <description></description>
    </item>
    <item>
      <title>[Unity] 타일맵 개념 및 설정 방법</title>
      <link>https://ryuseojin.com/wiki-unity-tilemap</link>
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      <pubDate>Thu, 18 Sep 2025 00:00:00 GMT</pubDate>
      <category>👾 Unity</category>
      <description></description>
    </item>
    <item>
      <title>[Unity] 스프라이트 시트 개념 및 분리</title>
      <link>https://ryuseojin.com/wiki-unity-spritesheet</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-unity-spritesheet</guid>
      <pubDate>Wed, 17 Sep 2025 00:00:00 GMT</pubDate>
      <category>👾 Unity</category>
      <description></description>
    </item>
    <item>
      <title>[Unity_문제해결] Sprite Editor에서 Slice가 안 보이는 경우</title>
      <link>https://ryuseojin.com/wiki-unity-problem-sprite-editor-slice-not-visible</link>
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      <pubDate>Wed, 17 Sep 2025 00:00:00 GMT</pubDate>
      <category>👾 Unity</category>
      <description></description>
    </item>
    <item>
      <title>[개인 기록] 경영 시뮬레이션에서 플레이타임 구조 분석해보기</title>
      <link>https://ryuseojin.com/wiki-analysis-playtime-in-cms</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-analysis-playtime-in-cms</guid>
      <pubDate>Wed, 27 Nov 2024 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 3점 조명(Key Light, Back Light, Fill Light)</title>
      <link>https://ryuseojin.com/wiki-term-three-point-light</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-three-point-light</guid>
      <pubDate>Sat, 10 Feb 2024 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 메타 게임</title>
      <link>https://ryuseojin.com/wiki-term-metagame</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-metagame</guid>
      <pubDate>Thu, 08 Feb 2024 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description>뜻 : 게임의 핵심 기능이나 개념에서 벗어난 플레이</description>
    </item>
    <item>
      <title>[용어] 군중 이동(Flocking/Boids) 알고리즘</title>
      <link>https://ryuseojin.com/wiki-term-algorithm-flocking</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-algorithm-flocking</guid>
      <pubDate>Tue, 06 Feb 2024 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 락스텝(Lock Step) 알고리즘</title>
      <link>https://ryuseojin.com/wiki-term-algorithm-lockstep</link>
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      <pubDate>Tue, 05 Dec 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[팀 제작 프로젝트] Lakaya #3인칭 백뷰 #슈팅 #멀티 플레이</title>
      <link>https://ryuseojin.com/teamproject-lakaya</link>
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      <pubDate>Sun, 19 Nov 2023 00:00:00 GMT</pubDate>
      <category>🕹️ 프로젝트</category>
      <description>[개발 기간] 2023년 01월 05일 ~ 2023년 11월 19일 ➡ [장르 키워드]  #3인칭 백뷰 #슈팅 #멀티 플레이 ➡ [플랫폼] PC ➡ [작업 엔진] 언리얼 엔진</description>
    </item>
    <item>
      <title>[용어] 테어링(Tearing) 현상과 해결하기 위한 기술들: 수직동기화, 프리싱크, 지싱크</title>
      <link>https://ryuseojin.com/wiki-term-tearing</link>
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      <pubDate>Sun, 22 Oct 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[개인 기록] 시스템 기획이란 무엇일까?</title>
      <link>https://ryuseojin.com/wiki-thought-what-is-system-design</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-thought-what-is-system-design</guid>
      <pubDate>Fri, 13 Oct 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[장르] ‘MOBA’와 ‘AOS’에 대하여</title>
      <link>https://ryuseojin.com/wiki-genre-moba-and-aos</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-genre-moba-and-aos</guid>
      <pubDate>Thu, 05 Oct 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[장르] ‘RPG’와 ‘어드벤처’에 대하여</title>
      <link>https://ryuseojin.com/wiki-genre-rpg-and-adventure</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-genre-rpg-and-adventure</guid>
      <pubDate>Wed, 20 Sep 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 인스턴스 던전</title>
      <link>https://ryuseojin.com/wiki-term-instance-dungeon</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-instance-dungeon</guid>
      <pubDate>Thu, 07 Sep 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[장르] ‘MORPG’에 대하여</title>
      <link>https://ryuseojin.com/wiki-genre-morpg</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-genre-morpg</guid>
      <pubDate>Wed, 06 Sep 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[장르] ‘MMORPG’에 대하여</title>
      <link>https://ryuseojin.com/wiki-genre-mmorpg</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-genre-mmorpg</guid>
      <pubDate>Tue, 05 Sep 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[공부] 빛의 색상&amp;색상 별 심리적 효과</title>
      <link>https://ryuseojin.com/wiki-study-light-colors-and-emotions</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-study-light-colors-and-emotions</guid>
      <pubDate>Thu, 08 Jun 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[공부] 그림자의 특성</title>
      <link>https://ryuseojin.com/wiki-study-properties-shadow</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-study-properties-shadow</guid>
      <pubDate>Wed, 07 Jun 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[공부] 빛의 특성</title>
      <link>https://ryuseojin.com/wiki-study-properties-light</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-study-properties-light</guid>
      <pubDate>Tue, 06 Jun 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 암순응(暗順應)과 명순응(明順應)</title>
      <link>https://ryuseojin.com/wiki-term-dark-light-adaption</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-dark-light-adaption</guid>
      <pubDate>Mon, 05 Jun 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[분석] 슈팅 게임 장르에서 개인/팀전 레벨 디자인의 차이는 무엇일까?</title>
      <link>https://ryuseojin.com/wiki-analysis-shooting-game-leveldesign-solo-vs-team</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-analysis-shooting-game-leveldesign-solo-vs-team</guid>
      <pubDate>Wed, 05 Apr 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[분석] 어째서 인간형 캐릭터 + 미래지향적 SF 배경의 건물의 디자인은 별로 없는 걸까?</title>
      <link>https://ryuseojin.com/wiki-analysis-character-background-design-of-sf</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-analysis-character-background-design-of-sf</guid>
      <pubDate>Mon, 16 Jan 2023 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description>슈터 장르에서 그래픽 컨셉을 어떻게 하면 흔하지 않게 할 수 있을까 하던 찰나에, 다음과 같은 생각을 하게 되었다.</description>
    </item>
    <item>
      <title>[장르] 밀리터리 FPS (정통 FPS)</title>
      <link>https://ryuseojin.com/wiki-genre-shooter-modern</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-genre-shooter-modern</guid>
      <pubDate>Fri, 30 Dec 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[장르] 아레나 FPS (고전 FPS, 하이퍼 FPS)</title>
      <link>https://ryuseojin.com/wiki-genre-shooter-oldschool</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-genre-shooter-oldschool</guid>
      <pubDate>Thu, 29 Dec 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 스타일라이즈드(손맵) 그래픽 의의 및 특징</title>
      <link>https://ryuseojin.com/wiki-term-graphic-stylized</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-graphic-stylized</guid>
      <pubDate>Tue, 27 Dec 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 리얼리즘(실사) 그래픽 의의 및 특징</title>
      <link>https://ryuseojin.com/wiki-term-graphic-realism</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-graphic-realism</guid>
      <pubDate>Tue, 27 Dec 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[장르] 슈팅 장르의 시점 : FPS와 TPS</title>
      <link>https://ryuseojin.com/wiki-genre-shooter-fps-tps</link>
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      <pubDate>Mon, 26 Dec 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] TTK (Time To Kill)</title>
      <link>https://ryuseojin.com/wiki-term-timetokill</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-timetokill</guid>
      <pubDate>Sun, 25 Dec 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 킬스트릭 (KillStreak)</title>
      <link>https://ryuseojin.com/wiki-term-killstreak</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-killstreak</guid>
      <pubDate>Sun, 25 Dec 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 모듈화</title>
      <link>https://ryuseojin.com/wiki-term-modularization</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-modularization</guid>
      <pubDate>Sun, 27 Nov 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[UE] UMG, WBP에 대한 설명과 적용</title>
      <link>https://ryuseojin.com/unrealengine-umg-wbp</link>
      <guid isPermaLink="true">https://ryuseojin.com/unrealengine-umg-wbp</guid>
      <pubDate>Sun, 11 Sep 2022 00:00:00 GMT</pubDate>
      <category>🃏 Unreal Engine</category>
      <description>UMG : 언리얼에서 제공하는 UI제작 툴 ➡
GUI : 그래픽 사용자 인터페이스 ➡
WBP : 위젯 블루프린트. ➡
이에 대한 설명과, 블루프린트를 활용한 인게임 적용 정리.</description>
    </item>
    <item>
      <title>[개인 제작 프로젝트] 마왕 키우기 프로젝트</title>
      <link>https://ryuseojin.com/individualproject-growupdemonlord</link>
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      <pubDate>Thu, 28 Jul 2022 00:00:00 GMT</pubDate>
      <category>🕹️ 프로젝트</category>
      <description>[개발 기간] 2022년 04월 13일 ~ 2022년 7월 28일 ➡ [장르 키워드] #2D #턴제 RPG ➡ [플랫폼] PC(Excel) ➡ [작업 엔진] VBA</description>
    </item>
    <item>
      <title>[UE] 파일 네이밍 규칙</title>
      <link>https://ryuseojin.com/wiki-unrealengine-file-naming-convention</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-unrealengine-file-naming-convention</guid>
      <pubDate>Thu, 21 Jul 2022 00:00:00 GMT</pubDate>
      <category>🃏 Unreal Engine</category>
      <description></description>
    </item>
    <item>
      <title>[팀 제작 프로젝트] GIDAM(개발 중단) #3D #액션</title>
      <link>https://ryuseojin.com/teamproject-gidam</link>
      <guid isPermaLink="true">https://ryuseojin.com/teamproject-gidam</guid>
      <pubDate>Mon, 20 Jun 2022 00:00:00 GMT</pubDate>
      <category>🕹️ 프로젝트</category>
      <description>[개발 참여 기간] 2022년 05월 10일 ~ 2022년 06월 20일 ➡ [장르 키워드] #3인칭 백뷰 #액션 ➡ [플랫폼] PC ➡ [작업 엔진] 언리얼 엔진</description>
    </item>
    <item>
      <title>[분석] 할로우 나이트 : 2D 횡스크롤 게임의 배경을 통한 입체감 표현 방식</title>
      <link>https://ryuseojin.com/wiki-analysis-hollowknight-depth-design</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-analysis-hollowknight-depth-design</guid>
      <pubDate>Wed, 27 Apr 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description>2D 횡스크롤 게임이지만, 다양한 기법을 통해 2D 게임으로 입체적인 게임 환경을 성공적으로 구현하였는데, 어떤 기법을 사용하여 입체적인 2D 게임 환경을 구현하였는지 파악해보기 위해 분석.</description>
    </item>
    <item>
      <title>[장르] 메트로배니아(Metroidvania)</title>
      <link>https://ryuseojin.com/wiki-genre-metroidvania</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-genre-metroidvania</guid>
      <pubDate>Tue, 26 Apr 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 레벨 디자인 기법: 백트래킹(되돌아오기)</title>
      <link>https://ryuseojin.com/wiki-term-backtracking</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-backtracking</guid>
      <pubDate>Mon, 25 Apr 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
      <description></description>
    </item>
    <item>
      <title>[용어] 레이어링 및 패럴랙스 스크롤링(Parallax Scrolling)</title>
      <link>https://ryuseojin.com/wiki-term-parallaxscrolling</link>
      <guid isPermaLink="true">https://ryuseojin.com/wiki-term-parallaxscrolling</guid>
      <pubDate>Sun, 24 Apr 2022 00:00:00 GMT</pubDate>
      <category>📔 위키</category>
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      <title>[팀 제작 프로젝트] 청강서바이벌 #2D #플랫포머 #아케이드</title>
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      <description>[개발 기간] 2018년 10월 01일 ~ 2018년 10월 30일 ➡ [장르 키워드] #쯔꾸르 #아케이드 #함정 피하기 ➡ [플랫폼] PC/Android ➡ [작업 엔진] RPG Maker MV</description>
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